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Jumping Jackal

Rank DFamily Beast

Description (Monster Library)

Once this vicious beast picks up the scent, its prey has little hope of escaping in one piece.

Species data

Rank
D
Family
Beast
HP cap
970
MP cap
390
Attack cap
990
Defense cap
880
Agility cap
900
Wisdom cap
160

Wild stats (level 15)

HP
240
MP
64
Attack
198
Defense
118
Agility
150
Wisdom
48

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 49 and 58 (parent rank E–D); or the parents' families mix into Beast and the lower value is in that same range.

Jumping Jackal: Beast, rank D, synthesis value 59.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Jumping Jackal

Resistances & traits

Resistances

  • Dazzleproof

Traits

  • Able Ambusher

Possible nicknames

  • Jacker
  • Jackey
  • Jacko
  • Mr Jack

Boss battles

Opposing trainers

  • SebeastianLv 15 · s001, s041, s051, s053, s061, s062
  • NormLv 25 · s001, s011, s031, s035, s041

Battle drops

1/32 (3.125%)
Common drop

Scout rate & capture

Target stats
HP: 240 · Def: 118 · Base: 40/100
Estimated scout chance
6%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +6%
Total team attack: 125
✓ Defense bypassed (33 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
Psyche Up

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Speedster(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.1%
50790
2KaboomleGroup Spell
15.6%
52429
3Unnamed actionSkill
9.8%
32768
4Unnamed actionSkill
9.8%
32768
5WooshGroup Spell
12.7%
42598
6Slowing SlugSkill
2.4%
8192
7LightningSkill
14.6%
49152
8Death DanceSkill
5.4%
18022
9Unnamed actionSkill
0.0%
0
10SearSkill
14.6%
49152
11SandstormSkill
0.0%
0
12Unnamed actionSkill
0.0%
0
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Unnamed actionSkill
0.0%
0
17DUMMY ESkill
0.0%
0
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
152406419811815048
1928548148111167152
251836413615411643

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1341618
517818191612
10331440343716
15502176705418
2065281071016921
2583341271218723
301004114013410426
351174815014412128
401335416015413731
451586818617516037
501817821119618243
551878721721319945
601949522423121747
6520110223124923549
7020910823926525151
7522111725128126753
8023612526629428055
8526013129031029657
9029613632632631259
9534314337334332961
9938114841135634263