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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

These alligators have evolved into flying beasts resistant to fire and ice.

Species data

Rank
A
Family
Nature
HP cap
990
MP cap
630
Attack cap
900
Defense cap
990
Agility cap
440
Wisdom cap
610

Wild stats (level 25)

HP
246
MP
40
Attack
252
Defense
176
Agility
88
Wisdom
65

Innate skill

How to obtain

Special recipe

  • King Squid + Gracos

Parent pairs that make it (1 in total)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Heligator

Resistances & traits

Resistances

  • Fire Breathproof
  • Ice Breathproof

Traits

  • Artful Dodger

Possible nicknames

  • Gater
  • Gatey
  • Gato
  • Mr Gat

Opposing trainers

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 246 · Def: 176 · Base: 40/100
Estimated scout chance
3%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +3%
Total team attack: 125
✓ Defense bypassed (19 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(13 actions)
Signature battle moveset
Deep BreathFlame BreathChilly Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Naturalist(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
22.3%
50790
2KaboomleGroup Spell
23.0%
52429
3WooshGroup Spell
18.7%
42598
4KaswooshGroup Spell
21.6%
49152
5SnoozeSkill
0.0%
0
6Slowing SlugSkill
3.6%
8192
7Stupefying StrikeSkill
3.6%
8192
8Breathtaking BashSkill
7.2%
16377
9Tongue LashingSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11GobstopperSkill
0.0%
0
12Mist MeSkill
0.0%
0
13DUMMY BSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1515342118943426
25246402521768865

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1233535
53213181779
10682739311113
15793659621516
20974479912020
25124521021222424
30160601211512727
35209681391823230
40278771592113633
45312861852455945
50347932132808153
553801082383139860
6040412126433711666
6543913429437213472
7046315231739615078
7549116234642416685
8052017437545317991
8554518539847819597
90580194427513211103
95603206451536228109
99627213473560241113