Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Celeste Isles041

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

8 chests placed (tier A 6, B 1, C 1), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Trainers
Shops and characters
0 shop markers, 1 character markers

Terrain & collision physics (.atr)

Walkable surface
35.5%
15 344 cells
Obstacles & borders
3 868
Solid cells
One-way ledges
615
Cliff drops
Hazards & liquids
23 421
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (s041.png, 485×272 px).

2D Minimap s041.png

Physical 3D chests

Chest #1Tier C
[16.9, 18.2, 47.7]
Chest #2Tier C
[23.9, 12.9, 40.3]
Chest #3Tier C
[35.4, 18.2, 39]
Chest #4Tier C
[47.8, 12.9, 24.2]
Chest #5Tier C
[55.8, 23.9, 37.6]
Chest #6Tier C
[58.4, 18.2, 14.3]
Chest #7Tier B
[-43.1, 12.5, 25]
Trap: Cannibox (25%)
Chest #8Tier A
[-25.1, 18.4, 33.7]
Trap: Mimic (15%)

Map wild monsters & encounters

Metal Slime
DayNight
Lv 1
Great Sabrecat
Rain/TempestRoaming
Lv 15
Headhunter
DayRoaming
Lv 16
Lesser Demon
NightRoaming
Lv 17
Mecha-Mynah
DayNightRoaming
Lv 15
Hunter Mech
Rain/TempestRoaming
Lv 15
Restless Armour
NightRoaming
Lv 17
Great Sabrecub
DayRoaming
Lv 13
Nardragon
NightRoaming
Lv 16

Cutscenes occurring here