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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

This killing machine of the sea is armed with long and deadly tentacles.

Species data

Rank
S
Family
Nature
HP cap
990
MP cap
610
Attack cap
920
Defense cap
880
Agility cap
560
Wisdom cap
510

Wild stats (level 1)

HP
436
MP
0
Attack
138
Defense
134
Agility
36
Wisdom
3

Innate skill

How to obtain

Special recipes

  • Khalamari Kid + Night Clubber
  • Yabby + Gracos

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 166 and 171 (parent rank S); or the parents' families mix into Nature and the lower value is in that same range.

King Squid: Nature, rank S, synthesis value 172.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for King Squid

Resistances & traits

Resistances

  • Healed by Water
  • Fizzleproof

Traits

  • Steady Recovery

Possible nicknames

  • Squider
  • Squidey
  • Squido
  • Mr Squid

Opposing trainers

Battle drops

1/64 (1.5625%)
Common drop

Scout rate & capture

Target stats
HP: 436 · Def: 134 · Base: 10/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +1%
Total team attack: 125
✓ Defense bypassed (29 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(26 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Cleanser(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
10.8%
50790
2KaboomleGroup Spell
11.1%
52429
3Unnamed actionSkill
6.9%
32768
4Unnamed actionSkill
6.9%
32768
5Unnamed actionSkill
6.9%
32768
6Unnamed actionSkill
6.9%
32768
7WooshGroup Spell
9.0%
42598
8Weakening WallopSkill
2.8%
13107
9Slowing SlugSkill
1.7%
8192
10SearSkill
10.4%
49152
11DUMMYSkill
8.0%
37683
12Lightning StormSkill
10.8%
50790
13Death DanceSkill
7.6%
36028
14Unnamed actionSkill
0.0%
0
15KapingSkill
0.0%
0
16Deep BreathSkill
0.0%
23
17Disruptive WaveSkill
0.0%
0
18DUMMY ACSkill
0.0%
0
19Ban DanceSkill
0.0%
0
20War CrySkill
0.0%
0
21GobstopperSkill
0.0%
0
22Unnamed actionSkill
0.0%
0
23Assassin's StabSkill
0.0%
15
24DUMMY ESkill
0.0%
0
25Break-dance BeatSkill
0.0%
13
26Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
14360138134363
2022226104763816
21250100250250200150

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1736352
53911249138
10791948152114
151262573613225
2016930971054134
25217341221385144
30259391471636154
35306451741807265
40349491981958174
45385662342319480
504218527026710788
5545210730328415198
60481129327302193105
65512150362320226113
70546169386336255123
75574189414352271130
80604210443365283138
85634229468381296148
90668249503397307155
95697270526414318162
99721285550427327168