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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

Shrimpy monsters who pack a wallop with their set of claws. Don't come the raw prawn with them

Species data

Rank
A
Family
Nature
HP cap
730
MP cap
860
Attack cap
730
Defense cap
990
Agility cap
990
Wisdom cap
780

Base stats (Level 1)

HP
2
MP
3
Attack
4
Defense
8
Agility
3
Wisdom
2

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is 136 or more (parent rank B–X); or the parents' families mix into Nature and the lower value is in that same range. Last monster of its family: also the result for any stronger parents.

Yabby: Nature, rank A, synthesis value 147.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Yabby

Resistances & traits

Resistances

  • Healed by Water
  • Confusionproof

Traits

  • Paralyser

Possible nicknames

  • Yabber
  • Yabbey
  • Yabbo
  • Mr Yabb

Battle drops

1/32 (3.125%)
Common drop

Scout rate & capture

Target stats
HP: 106 · Def: 115 · Base: 100/100
Estimated scout chance
32%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +32%
Total team attack: 125
✓ Defense bypassed (34 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Mage Aid(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1510612961153216

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1234832
5181222342617
10352546685438
1571366213910155
20102457519814470
25122559224419288
3013565106278234105
3514576122299281122
4015585136308324138
45181102157340358164
50206121178374393192
55250147200407424218
60292171222431453242
65324195243466484266
70347219262490518290
75363244282518546315
80373268303547576339
85379293322572606364
90384317342607640388
95386341363630669412
99386361378654693432