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Description (Monster Library)

Though most at home in water, these sea creatures have also learnt to travel on land.

Species data

Rank
C
Family
Beast
HP cap
830
MP cap
580
Attack cap
890
Defense cap
990
Agility cap
890
Wisdom cap
740

Wild stats (level 15)

HP
182
MP
40
Attack
164
Defense
96
Agility
124
Wisdom
150

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 86 and 93 (parent rank C); or the parents' families mix into Beast and the lower value is in that same range.

Merman: Beast, rank C, synthesis value 94.

Used as an ingredient in

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Merman

Resistances & traits

Resistances

  • Healed by Water
  • Dazzleproof

Possible nicknames

  • Mermer
  • Mermey
  • Mermo
  • Mr Merm

Opposing trainers

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 182 · Def: 96 · Base: 40/100
Estimated scout chance
8%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +8%
Total team attack: 125
✓ Defense bypassed (39 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(30 actions)
Signature battle moveset
Defending ChampionBounce

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Aquapothecary(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
11.0%
50790
2KaboomleGroup Spell
11.3%
52429
3Unnamed actionSkill
7.1%
32768
4Unnamed actionSkill
7.1%
32768
5Unnamed actionSkill
7.1%
32768
6Unnamed actionSkill
7.1%
32768
7WooshGroup Spell
9.2%
42598
8CrackSpell
8.8%
40960
9KasnoozeSkill
0.0%
0
10Baffling BonkSkill
3.5%
16377
11Weakening WallopSkill
2.8%
13107
12Slowing SlugSkill
1.8%
8192
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
15DUMMY ESkill
8.5%
39322
16Venom BreathSkill
7.1%
32753
17Death DanceSkill
7.8%
36028
18DUMMY ACSkill
0.0%
0
19Sultry DanceConditionalSkill
0.0%
0
20KapingSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22Assassin's StabSkill
0.0%
15
23Ban DanceSkill
0.0%
0
24War CrySkill
0.0%
0
25GobstopperSkill
0.0%
0
26VanishSkill
0.0%
0
27Disruptive WaveSkill
0.0%
0
28Unnamed actionSkill
0.0%
0
29Unnamed actionConditionalSkill
0.0%
0
30DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1517664144146128180
151824016496124150
2526480155168200112

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1232353
5181316192115
10352732363829
15523852615545
20674772857058
258557951108875
301026711413510589
3511978132162122105
4013587152186138119
45161103177212154139
50186120200237171158
55205135219259192175
60223148237281215193
65242161256302239211
70260179274321259227
75278189292341282243
80297201311362306256
85315212329381327272
90333221347401350288
95352233366422374305
99366240380437391318