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Bodkin Archer

Rank CFamily Beast
Battle arena:

Description (Monster Library)

Denizens of the forest who live in trees, targeting those who pass beneath the canopy.

Species data

Rank
C
Family
Beast
HP cap
940
MP cap
680
Attack cap
830
Defense cap
940
Agility cap
680
Wisdom cap
510

Wild stats (level 15)

HP
216
MP
80
Attack
176
Defense
116
Agility
100
Wisdom
156

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 76 and 85 (parent rank D); or the parents' families mix into Beast and the lower value is in that same range.

Bodkin Archer: Beast, rank C, synthesis value 86.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Bodkin Archer

Resistances & traits

Resistances

  • Fizzleproof

Possible nicknames

  • Boder
  • Bodey
  • Bodo
  • Mr Bod

Wild encounters

Fert Isle
DayRoamingCompanion
Lv 17
BF051A, BF052A

Opposing trainers

Battle drops

1/32 (3.125%)
Common drop
1/64 (1.5625%)
Rare drop

Scout rate & capture

Target stats
HP: 216 · Def: 116 · Base: 70/100
Estimated scout chance
11%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +11%
Total team attack: 125
✓ Defense bypassed (34 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(17 actions)
Signature battle moveset
BuffStupefying Strike

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Fortifier(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
19.4%
50790
2KaboomleGroup Spell
20.0%
52429
3Unnamed actionSkill
12.5%
32768
4Unnamed actionSkill
12.5%
32768
5Unnamed actionSkill
12.5%
32768
6WooshGroup Spell
16.2%
42598
7Death DanceSkill
6.9%
18022
8Unnamed actionSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10War CrySkill
0.0%
0
11GobstopperSkill
0.0%
0
12Unnamed actionSkill
0.0%
0
13Assassin's StabSkill
0.0%
15
14Amor Seco RainSkill
0.0%
0
15DUMMY ESkill
0.0%
0
16Break-dance BeatSkill
0.0%
13
17Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1521680176116100156
1711912951069678

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1214554
5181020202112
10352337413820
15713457664929
201024377905837
25122531001156845
30135631191407853
35145741371678961
40155831571919870
4518010618220811979
5020312820522714086
55225145222271157120
60247163240313175152
65268181258345193174
70287197274368209190
75307213290384225201
80328226303394238209
85347242319400254214
90367258335405270218
95388275352407287223
99403288365407300226