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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

Though typically mild-mannered, these monsters swing their hammers when angered.

Species data

Rank
D
Family
Beast
HP cap
920
MP cap
690
Attack cap
990
Defense cap
880
Agility cap
490
Wisdom cap
630

Wild stats (level 1)

HP
198
MP
26
Attack
183
Defense
127
Agility
138
Wisdom
248

Innate skill

How to obtain

Special recipe

  • Hammerhood + any Nature monster
BrownieBeast · D
↑ made from
+
any Nature monster

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Brownie

Resistances & traits

Resistances

  • Drain Magicproof

Traits

  • Psycho

Possible nicknames

  • Brower
  • Browey
  • Browo
  • Mr Brow

Opposing trainers

Scout rate & capture

Target stats
HP: 198 · Def: 127 · Base: 40/100
Estimated scout chance
6%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +6%
Total team attack: 125
✓ Defense bypassed (31 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(21 actions)
Signature battle moveset
Psyche UpFlame SlashGust Slash

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Bounty Hunter(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
14.9%
50790
2KaboomleGroup Spell
15.4%
52429
3Unnamed actionSkill
9.6%
32768
4Unnamed actionSkill
9.6%
32768
5Unnamed actionSkill
9.6%
32768
6WooshGroup Spell
12.5%
42598
7KaswooshleGroup Spell
15.4%
52429
8Slowing SlugSkill
2.4%
8192
9DazzleflashSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
13GobstopperSkill
0.0%
0
14DUMMY BSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Burning BreathSkill
0.0%
8
17Tap DanceSkill
0.0%
0
18Death DanceSkill
10.6%
36028
19Unnamed actionSkill
0.0%
0
20DUMMY BESkill
0.0%
0
21DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
119826183127138248
152801319899144100
1524011220882177176

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1141655
5168261689
10371255261113
15541689421516
206921127552020
258725160722424
3010428194862727
35121332321023230
40137372651163633
45158512881455650
50179613101737569
55198683412178576
60216723702599282
652357740129110088
702538243531411094
7527188463330117101
8029092493340125107
8530897523346135113
90326101557351142119
95345107586353149125
99359111610353155129