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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

It's not the size of the hammer that counts. It's how you wield it.

Species data

Rank
F
Family
Beast
HP cap
990
MP cap
750
Attack cap
990
Defense cap
720
Agility cap
370
Wisdom cap
500

Wild stats (level 5)

HP
27
MP
10
Attack
29
Defense
14
Agility
20
Wisdom
14

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 19 and 26 (parent rank F); or the parents' families mix into Beast and the lower value is in that same range.

Hammerhood: Beast, rank F, synthesis value 27.

Used as an ingredient in

BrownieBeast · D
↑ made from
+
any Nature monster
Every parent pair and what it makes (fusion guide) →

All fusion recipes for Hammerhood

Resistances & traits

Resistances

  • Dazzleproof

Traits

  • Psycho

Possible nicknames

  • Hammer
  • Hammey
  • Hammo
  • Mr Hamm

Wild encounters

Xeroph Isle - Ruins
DayNightRoamingCompanion
Lv 5
BD011

Boss battles

Opposing trainers

  • SebeastianLv 5 · s001, s041, s051, s053, s061, s062
  • ChristoughLv 5 · s031, s035, s041, s051, s053, s061, s062
  • SweetieLv 5 · s011, s031, s035, s041, s051, s053

Battle drops

1/8 (12.5%)
Common drop
1/8 (12.5%)
Rare drop
1/64 (1.5625%)
Rare drop

Scout rate & capture

Target stats
HP: 27 · Def: 14 · Base: 100/100
Estimated scout chance
100%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +100%
Total team attack: 125
✓ Defense bypassed (59 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(21 actions)
Signature battle moveset
Psyche Up

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Huntsman(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
14.9%
50790
2KaboomleGroup Spell
15.4%
52429
3Unnamed actionSkill
9.6%
32768
4Unnamed actionSkill
9.6%
32768
5Unnamed actionSkill
9.6%
32768
6WooshGroup Spell
12.5%
42598
7KaswooshleGroup Spell
15.4%
52429
8Slowing SlugSkill
2.4%
8192
9DazzleflashSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
13GobstopperSkill
0.0%
0
14DUMMY BSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Burning BreathSkill
0.0%
8
17Tap DanceSkill
0.0%
0
18Death DanceSkill
10.6%
36028
19Unnamed actionSkill
0.0%
0
20DUMMY BESkill
0.0%
0
21DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
544547321612
550155071015
5341629101812
5271029142014
5301528142018
63804427625
76203622625

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1141655
5115191265
10256432075
15618682697
209299231108
2511211117351210
3012513142401412
3513514169461513
4014516193501715
4516217219762924
50181182471043731
55200192911144736
60218203331215440
65237223661296243
70255233951397248
75273244111467952
80292254231548756
85310264361649761
903282744717110465
953472745817811168
993612846718411771