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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

Magical puppets brought to life for the sole purpose of dancing.

Species data

Rank
C
Family
Material
HP cap
950
MP cap
740
Attack cap
800
Defense cap
920
Agility cap
680
Wisdom cap
300

Wild stats (level 1)

HP
114
MP
8
Attack
128
Defense
123
Agility
106
Wisdom
153

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 78 and 86 (parent rank D–C); or the parents' families mix into Material and the lower value is in that same range.

Mud Mannequin: Material, rank C, synthesis value 87.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Mud Mannequin

Resistances & traits

Resistances

  • Vulnerable to Frizz
  • Dazzleproof

Possible nicknames

  • Mudder
  • Muddey
  • Muddo
  • Mr Mudd

Wild encounters

Fert Isle
NightRoamingCompanion
Lv 17
BF051B, BF052B

Opposing trainers

Battle drops

1/4 (25%)
Common drop
1/16 (6.25%)
Rare drop

Scout rate & capture

Target stats
HP: 114 · Def: 123 · Base: 40/100
Estimated scout chance
11%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +11%
Total team attack: 125
✓ Defense bypassed (32 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
Weird DanceSultry Dance

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Dancer(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
11148128123106153
5662545251520
171202510412011620

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1434445
520112119189
10372143403413
15573760605019
20774975806324
2510063931038028
30119751101229433
351378912714011039
4015710114316012443
4518311816618514156
5020813718820816069
5523018120523017676
6025222322325219082
6527325524127320588
7029227825729222294
75312294273312235101
80333304286333251107
85352310302352263113
90372315318372273119
95393317335393289125
99408317348408300129