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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Battle arena:

Description (Monster Library)

Small, sentient suns circled by similar, somewhat smaller satellites.

Species data

Rank
F
Family
Material
HP cap
990
MP cap
650
Attack cap
840
Defense cap
940
Agility cap
570
Wisdom cap
440

Wild stats (level 4)

HP
52
MP
24
Attack
37
Defense
20
Agility
24
Wisdom
32

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Material and the higher synthesis value of the two parents is between 20 and 27 (parent rank F); or the parents' families mix into Material and the lower value is in that same range.

Spitnik: Material, rank F, synthesis value 28.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Spitnik

Resistances & traits

Resistances

  • Healed by Bang
  • Vulnerable to Crack

Traits

  • Bangmeister

Possible nicknames

  • Spiter
  • Spitey
  • Spiter
  • Mr Spit

Wild encounters

Xeroph Isle
DayRoamingCompanion
Lv 4
BF002A, BF011A

Opposing trainers

Battle drops

1/8 (12.5%)
Common drop

Scout rate & capture

Target stats
HP: 52 · Def: 20 · Base: 70/100
Estimated scout chance
77%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +77%
Total team attack: 125
✓ Defense bypassed (58 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(10 actions)
Signature battle moveset
Bomb SlashZammleBang

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Frizz & Bang(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
21.2%
50790
2KaboomleGroup Spell
21.9%
52429
3WooshGroup Spell
17.8%
42598
4KaswooshGroup Spell
20.5%
49152
5DazzleSkill
0.0%
0
6Slowing SlugSkill
3.4%
8192
7Death DanceSkill
15.1%
36028
8Tongue LashingSkill
0.0%
0
9Ban DanceSkill
0.0%
0
10GobstopperSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
4522437202432
5241523131835
5242024182020
1524011217698142100
1523216416811284132

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1665242
5151211101310
10282019182618
15452935353325
20603747504032
25784561684638
30955373855345
3511261871026052
4012870991186658
45144811201398071
50161921411609684
5516810715619410691
6017512016922611395
65181133182248121100
70188151200264131105
75197161210275138111
80209173222283146115
85230184233288156120
90264193242292163124
95300205254297170130
99321212261300176134