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Metal Kaiser Slime

Rank AFamily Slime

Description (Monster Library)

These slimes revere honour and chivalry above all else.

Species data

Rank
A
Family
Slime
HP cap
52
MP cap
999
Attack cap
900
Defense cap
999
Agility cap
900
Wisdom cap
999

Base stats (Level 1)

HP
8
MP
8
Attack
4
Defense
3
Agility
3
Wisdom
2

Innate skill

How to obtain

Special recipe

  • Liquid Metal Slime + Metal Slime + Metal Slime + Metal Slime Knight (4-parent synthesis)

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Metal Kaiser Slime

Resistances & traits

Resistances

  • Frizzproof
  • Bangproof
  • Wooshproof
  • Crackproof
  • Zapproof
  • Zamproof
  • Waterproof
  • Lightningproof
  • Fireproof
  • Earthproof
  • Fire Breathproof
  • Ice Breathproof
  • Whackproof
  • Poisonproof
  • Drain Magicproof
  • Fizzleproof
  • Gobstopperproof
  • Ban Danceproof
  • Confusionproof
  • Inactionproof
  • Paralysisproof
  • Sleepproof
  • Sapproof

Traits

  • Metal Body
  • Escape Artist

Possible nicknames

  • Kaiser
  • Kaisey
  • Kaiso
  • Mr Kais

Opposing trainers

Battle drops

1/64 (1.5625%)
Common drop

Scout rate & capture

This monster cannot be scouted in the wild.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
Hustle DanceCritical MissDisruptive WaveDefending ChampionZingKafrizzle

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Bang & Zam(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
2020399315599599389
2975253333800311425

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1884332
5103616352124
10127130754850
1514123471418289
201517462200120129
251722180257153170
301927197320187209
3520323114379225249
4022371130435258290
4524400144471284315
5026428154507309338
5527454169538335359
6028478182567359382
6530502195598383406
7031526213632407426
7532551223660432449
8033575235690456473
8534600246720481494
9035624255754505517
9535648267783529541
9936668274807549558