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Wild Boarfish

Rank FFamily Nature

Description (Monster Library)

Pig-like fish at home in both sea and sky.

Species data

Rank
F
Family
Nature
HP cap
740
MP cap
860
Attack cap
860
Defense cap
920
Agility cap
840
Wisdom cap
820

Wild stats (level 1)

HP
164
MP
68
Attack
216
Defense
248
Agility
134
Wisdom
334

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 3 and 9 (parent rank F); or the parents' families mix into Nature and the lower value is in that same range.

Wild Boarfish: Nature, rank F, synthesis value 10.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Wild Boarfish

Resistances & traits

Resistances

  • Healed by Water
  • Drain Magicproof

Traits

  • Artful Dodger

Possible nicknames

  • Boarer
  • Boarey
  • Boaro
  • Mr Boar

Opposing trainers

Scout rate & capture

Target stats
HP: 164 · Def: 248 · Base: 40/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
✓ Defense bypassed (1 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
MidhealZingInsulatle

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Huntsman(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
116468216248134334
5273028122020
52643561620

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1553222
511111716116
10171733322410
15282950494022
20374165645234
25475183826644
305767100997860
3568771171169270
40778713313210480
459410314714811791
50113120163165130102
55126154175178145117
60136186184188158130
65147208195199171143
70161224203213189161
75172235215224199171
80182243224234211183
85190248235242222194
90203252243255231203
95215257255267243215
99223260263275250222