Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

This monster's chilling exterior masks a rather cool and laid-back interior.

Species data

Rank
F
Family
Material
HP cap
900
MP cap
650
Attack cap
920
Defense cap
780
Agility cap
680
Wisdom cap
920

Wild stats (level 5)

HP
8
MP
15
Attack
20
Defense
45
Agility
15
Wisdom
15

Innate skill

How to obtain

Special recipes

  • Dancing Flame + Silvapithecus
  • Dancing Flame + Dragon Slime

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Frostburn

Resistances & traits

Resistances

  • Vulnerable to Frizz
  • Healed by Crack
  • Healed by Ice Breath

Traits

  • Crackmeister

Possible nicknames

  • Froster
  • Frostey
  • Frosto
  • Mr Frost

Wild encounters

Xeroph Isle
Rain/TempestRoaming
Lv 5

Opposing trainers

  • MiliciaLv 5 · s031, s035, s041, s051, s053, s061, s062
  • DaisyLv 5 · s001, s041, s051, s053, s061, s062
  • DestinyLv 15 · s001, s031, s035, s041, s051, s053

Battle drops

1/8 (12.5%)
Common drop

Scout rate & capture

Target stats
HP: 8 · Def: 45 · Base: 70/100
Estimated scout chance
100%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +100%
Total team attack: 125
✓ Defense bypassed (51 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
ZappleCrackle

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Icemeister(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.1%
50790
2KaboomleGroup Spell
18.7%
52429
3Unnamed actionSkill
11.7%
32768
4Unnamed actionSkill
11.7%
32768
5WooshGroup Spell
15.2%
42598
6Shadow SlashSkill
11.7%
32768
7Death DanceSkill
12.9%
36028
8DUMMY ECConditionalSkill
0.0%
0
9Unnamed actionConditionalSkill
0.0%
0
10Unnamed actionSkill
0.0%
30
11KazamSpell
0.0%
44
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
5681632302412
581520451515
5251818203512
1522496176120188100

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1333432
51371381112
10271127121926
15432044233143
20552859324358
25693677425376
30814494526993
3595521116379110
40107611277289126
451247514488105142
5014385163105122159
55177100178139134175
60209113191171143189
65231126204193154204
70247144222209162221
75258154232220174234
80266166244228183250
85271177255233194262
90275186264237202272
95280198276242214288
99283205283245222299