Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Xeroph Isles011

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

4 chests placed (tier A 2, B 1, C 1), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Trainers
Shops and characters
0 shop markers, 2 character markers

Terrain & collision physics (.atr)

Walkable surface
27.7%
19 626 cells
Obstacles & borders
9 677
Solid cells
One-way ledges
1 492
Cliff drops
Hazards & liquids
40 185
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (s011.png, 504×265 px).

2D Minimap s011.png

Physical 3D chests

Chest #1Tier C
[-69.5, 1.3, 44.5]
Chest #2Tier C
[68.7, 2.41, -33.9]
Chest #3Tier B
[-22, -11, 27.7]
Trap: Cannibox (25%)
Chest #4Tier A
[-5, -9.72, -40.1]
Trap: Mimic (15%)

Map wild monsters & encounters

Healslime
DayRoaming
Lv 4
Chimaera
NightRoaming
Lv 5
Dancing Flame
Rain/TempestRoaming
Lv 5
Frostburn
Rain/TempestRoaming
Lv 5
Scorpion
DayRoaming
Lv 5
Firespirit
NightRoaming
Lv 5
Spitnik
DayRoaming
Lv 4
Funghoul
Rain/TempestRoaming
Lv 3
Demonrider
NightRoaming
Lv 4
Crabid
NightRoaming
Lv 4
Komodo
DayRoaming
Lv 3
Skelegon
Rain/TempestRoaming
Lv 5

Cutscenes occurring here