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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Description (Monster Library)

These fiery creatures are actually passionate lovers as well as fighters.

Species data

Rank
F
Family
Material
HP cap
880
MP cap
610
Attack cap
860
Defense cap
920
Agility cap
820
Wisdom cap
780

Wild stats (level 5)

HP
15
MP
16
Attack
30
Defense
40
Agility
5
Wisdom
14

Innate skill

How to obtain

All fusion recipes for Dancing Flame

Resistances & traits

Resistances

  • Healed by Frizz
  • Vulnerable to Crack
  • Healed by Fire Breath

Traits

  • Frizzmeister

Possible nicknames

  • Flamer
  • Flamey
  • Flamo
  • Mr Flam

Wild encounters

Xeroph Isle
Rain/TempestRoaming
Lv 5

Boss battles

Opposing trainers

  • VictoriaLv 15 · s011, s041, s051, s053, s061, s062
  • NickLv 25 · s001, s031, s035, s041, s051, s053
  • MiliciaLv 5 · s031, s035, s041, s051, s053, s061, s062
  • DaisyLv 5 · s001, s041, s051, s053, s061, s062
  • DestinyLv 15 · s001, s031, s035, s041, s051, s053

Battle drops

1/8 (12.5%)
Common drop

Scout rate & capture

Target stats
HP: 15 · Def: 40 · Base: 40/100
Estimated scout chance
100%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +100%
Total team attack: 125
✓ Defense bypassed (53 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
Flame SlashPenny PincherKafrizz

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Fire Fighter(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.1%
50790
2KaboomleGroup Spell
18.7%
52429
3Unnamed actionSkill
11.7%
32768
4Unnamed actionSkill
11.7%
32768
5WooshGroup Spell
15.2%
42598
6Shadow SlashSkill
11.7%
32768
7Death DanceSkill
12.9%
36028
8DUMMY ECConditionalSkill
0.0%
0
9Unnamed actionConditionalSkill
0.0%
0
10Unnamed actionSkill
0.0%
30
11KazamSpell
0.0%
44
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
5641031252434
5102335402018
515163040514
1014822605610694
15246144168124160113
1522488176120188113
253432223462438346

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1653372
515911111710
10281321213118
15442237374730
20563049506042
25703863677752
30824675819168
359654899710778
401086310111112188
4512475124132134104
5014183146153147121
5515798161169160134
60171111174183170144
65186124187198181155
70203142205215195169
75216152215228206180
80232164227244216190
85244175238256224198
90254184247266237211
95270196259282249223
99281203266293257231