Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
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Infant Isles001

Click the view, then WASD / ZQSD or arrows to fly, mouse to look, Space up, Ctrl down, Shift to go faster, Esc to release the mouse.

Zone contents

Field monsters
Chests

3 chests placed (tier A 2, B 1, C 0), shown as markers in the 3D view.

Random chests: the contents are rolled by tier when opened, see the Chests page.

Trainers
Shops and characters
0 shop markers, 2 character markers

Terrain & collision physics (.atr)

Walkable surface
29.7%
20 486 cells
Obstacles & borders
6 137
Solid cells
One-way ledges
913
Cliff drops
Hazards & liquids
41 368
Water, lava, ice

Official 2D minimap

Bottom-screen 2D map rendered from Nintendo DS background tiles (s001.png, 512×228 px).

2D Minimap s001.png

Physical 3D chests

Chest #1Tier C
[-123.2, 7.4, 9.8]
Chest #2Tier C
[-27.6, 9.2, 77]
Chest #3Tier B
[-105.1, 13.8, 14.4]
Trap: Cannibox (25%)

Map wild monsters & encounters

Slime
DayNightRoaming
Lv 1
King Slime
Rain/TempestRoaming
Lv 20
Hades Condor
Rain/TempestRoaming
Lv 16
Dracky
NightRoaming
Lv 1
Winky
Rain/TempestRoaming
Lv 4
Gigantes
Rain/TempestRoaming
Lv 15
Mischievous Mole
Rain/TempestRoaming
Lv 1
Ghost
NightRoaming
Lv 3
Stump Chump
Rain/TempestRoaming
Lv 2
Platypunk
DayRoaming
Lv 1