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Slime Knight

Rank DFamily Slime

Description (Monster Library)

Contrary to popular opinion, it is actually the slime giving the orders

Species data

Rank
D
Family
Slime
HP cap
820
MP cap
590
Attack cap
720
Defense cap
980
Agility cap
690
Wisdom cap
690

Wild stats (level 1)

HP
224
MP
37
Attack
204
Defense
182
Agility
114
Wisdom
138

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Slime and the higher synthesis value of the two parents is between 53 and 64 (parent rank D); or the parents' families mix into Slime and the lower value is in that same range.

Slime Knight: Slime, rank D, synthesis value 65.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Slime Knight

Resistances & traits

Resistances

  • Confusionproof

Traits

  • Counterstriker

Possible nicknames

  • Braver
  • Bravey
  • Bravo
  • Mr Brav

Opposing trainers

Battle drops

1/8 (12.5%)
Common drop

Scout rate & capture

Target stats
HP: 224 · Def: 182 · Base: 40/100
Estimated scout chance
3%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +3%
Total team attack: 125
✓ Defense bypassed (17 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(14 actions)
Signature battle moveset
CrackCool Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

White Knight(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.7%
50790
2KaboomleGroup Spell
16.2%
52429
3Unnamed actionSkill
10.2%
32768
4Unnamed actionSkill
10.2%
32768
5WooshGroup Spell
13.2%
42598
6ZappleSpell
13.7%
44237
7Give MagicSkill
0.0%
0
8SearSkill
15.2%
49152
9DUMMY BSkill
0.0%
0
10Assassin's StabSkill
0.0%
15
11Death DanceSkill
5.6%
18022
12DUMMY ESkill
0.0%
0
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
122437204182114138
5302121142526
5291524162825
10753085602030

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
15388152
521920242312
10381534413122
15542450664233
20673263905142
258440801156152
309848941407162
35114561101678273
40128651241919182
4514979138214116105
5017093154236139127
55187110169253173142
60205128182271205155
65223146195289227168
70239162213305243186
75255178223321254196
80268191235334262208
85284207246350267219
90300223255366271228
95317240267383276240
99330253274396279247