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Phantom Fencer

Rank DFamily Undead
Battle arena:

Description (Monster Library)

Those felled by the blade often take it up in the afterlife.

Species data

Rank
D
Family
Undead
HP cap
770
MP cap
570
Attack cap
930
Defense cap
930
Agility cap
990
Wisdom cap
920

Wild stats (level 6)

HP
152
MP
35
Attack
66
Defense
35
Agility
43
Wisdom
42

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Undead and the higher synthesis value of the two parents is between 52 and 62 (parent rank E–D); or the parents' families mix into Undead and the lower value is in that same range.

Phantom Fencer: Undead, rank D, synthesis value 63.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Phantom Fencer

Resistances & traits

Resistances

  • Wooshproof
  • Vulnerable to Zap
  • Whackproof

Traits

  • Artful Dodger

Possible nicknames

  • Fencer
  • Fencey
  • Fenco
  • Mr Fenc

Wild encounters

Temple of the Moon - Level 2
DayNightRoamingCompanion
Lv 16
BD042

Boss battles

Opposing trainers

  • Wilhelm SplitzLv 15 · s011, s041, s051, s053, s061, s062
  • GardiniLv 15 · s011, s031, s035, s041, s061, s062
  • GrandeadLv 15 · s001, s011, s041, s051, s053

Battle drops

1/4 (25%)
Common drop
1/16 (6.25%)
Rare drop
1/64 (1.5625%)
Rare drop

Scout rate & capture

Target stats
HP: 152 · Def: 35 · Base: 70/100
Estimated scout chance
25%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +25%
Total team attack: 125
✓ Defense bypassed (54 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(26 actions)
Signature battle moveset
Lightning SlashShade SlashStupefying StrikeSlowing SlugBaffling Bonk

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Wind Blower(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
11.4%
50790
2KaboomleGroup Spell
11.8%
52429
3Unnamed actionSkill
7.4%
32768
4Unnamed actionSkill
7.4%
32768
5Unnamed actionSkill
7.4%
32768
6Unnamed actionSkill
7.4%
32768
7WooshGroup Spell
9.6%
42598
8CrackleGroup Spell
10.0%
44237
9KazamSpell
10.7%
47514
10FullhealSkill
0.0%
1
11ZingSkill
0.0%
6
12PingSkill
0.0%
0
13Unnamed actionSkill
0.0%
30
14DazzleSkill
0.0%
0
15Slowing SlugSkill
1.8%
8192
16Break-dance BeatSkill
0.0%
13
17Blinding BlowSkill
0.0%
12
18SearSkill
11.1%
49152
19Death DanceSkill
4.1%
18022
20Unnamed actionSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22Ban DanceSkill
0.0%
0
23War CrySkill
0.0%
0
24GobstopperSkill
0.0%
0
25DUMMY ESkill
0.0%
0
26Unnamed actionSkill
0.0%
10
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
61523566354342
1318022124709888
1523416018411813340
15180120224128103144
152368619311884120
161003597804871
26190351751306080

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1369232
5161623181712
10312639353322
15433356557939
205540717512354
256546899815672
30815310611718189
359160123135198106
4010166139155213122
4511879165184234148
5013792193212255176
55144108227219277195
60151122259226299213
65157137281232320232
70164154297239339250
75173167308248359268
80185183316260380287
85206195321281399305
90240205325315419323
95276221330351440342
99297232333372455356