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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

Trying to tip these bovines over will earn you a kick in the rear.

Species data

Rank
D
Family
Nature
HP cap
820
MP cap
590
Attack cap
670
Defense cap
950
Agility cap
790
Wisdom cap
720

Wild stats (level 1)

HP
176
MP
38
Attack
165
Defense
108
Agility
88
Wisdom
54

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 75 and 84 (parent rank D); or the parents' families mix into Nature and the lower value is in that same range.

Bullfinch: Nature, rank D, synthesis value 85.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Bullfinch

Resistances & traits

Resistances

  • Vulnerable to Sleep
  • Sagproof

Traits

  • Counterstriker

Possible nicknames

  • Fincher
  • Finchey
  • Cluck
  • Mr Finch

Opposing trainers

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 176 · Def: 108 · Base: 40/100
Estimated scout chance
8%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +8%
Total team attack: 125
✓ Defense bypassed (36 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(13 actions)
Signature battle moveset
Body SlamSandstormCounter

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Toughie(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
22.3%
50790
2KaboomleGroup Spell
23.0%
52429
3WooshGroup Spell
18.7%
42598
4KaswooshGroup Spell
21.6%
49152
5SnoozeSkill
0.0%
0
6Slowing SlugSkill
3.6%
8192
7Stupefying StrikeSkill
3.6%
8192
8Breathtaking BashSkill
7.2%
16377
9Tongue LashingSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11GobstopperSkill
0.0%
0
12Mist MeSkill
0.0%
0
13DUMMY BSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1176381651088854

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1533432
5171315191212
10312329402522
15473445604138
20604357805350
257753711036764
309163831227976
3510774971409390
4012183109160105102
45144100122181125118
50166119135202144135
55183134150224161169
60201147163246179201
65219160176267197223
70235178194286213239
75251188204306229250
80264200216327242258
85280211227346258263
90296220236366274267
95313232248387291272
99326239255402304275