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Night Emperor

Rank DFamily Beast
Battle arena:

Description (Monster Library)

Giant bat-like monsters that are most active during the hours of darkness.

Species data

Rank
D
Family
Beast
HP cap
930
MP cap
850
Attack cap
790
Defense cap
870
Agility cap
460
Wisdom cap
880

Wild stats (level 1)

HP
303
MP
68
Attack
284
Defense
168
Agility
129
Wisdom
168

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Beast and the higher synthesis value of the two parents is between 59 and 68 (parent rank D); or the parents' families mix into Beast and the lower value is in that same range.

Night Emperor: Beast, rank D, synthesis value 69.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Night Emperor

Resistances & traits

Resistances

  • Sleepproof

Traits

  • Artful Dodger

Possible nicknames

  • Batty
  • Vamp
  • Drac
  • Mr Drac

Wild encounters

Celeste Isle
NightRoamingCompanion
Lv 17
BF046B, BF047B

Opposing trainers

Battle drops

1/64 (1.5625%)
Common drop

Scout rate & capture

Target stats
HP: 303 · Def: 168 · Base: 40/100
Estimated scout chance
3%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +3%
Total team attack: 125
✓ Defense bypassed (21 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(19 actions)
Signature battle moveset
Deep BreathSweet BreathCold BlizzardFlame Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Bad Breath(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
15.1%
50790
2KaboomleGroup Spell
15.6%
52429
3Unnamed actionSkill
9.8%
32768
4Unnamed actionSkill
9.8%
32768
5WooshGroup Spell
12.7%
42598
6Slowing SlugSkill
2.4%
8192
7LightningSkill
14.6%
49152
8Death DanceSkill
5.4%
18022
9Unnamed actionSkill
0.0%
0
10SearSkill
14.6%
49152
11SandstormSkill
0.0%
0
12Unnamed actionSkill
0.0%
0
13Unnamed actionSkill
0.0%
0
14Unnamed actionSkill
0.0%
0
15Unnamed actionSkill
0.0%
0
16Unnamed actionSkill
0.0%
0
17DUMMY ESkill
0.0%
0
18Break-dance BeatSkill
0.0%
13
19Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
130368284168129168
5271626141630
1515211614499146142
17123481229910772
171199610086103125
251625817217298111
2514870186227148160

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1325325
5191021171214
10362038332227
15533254693347
206844671004267
258654841205290
30103709813362109
351208011414373127
401369012815382147
4516211014816990170
50190129167186100192
55209151183193110209
60227173197200117227
65246194212206125245
70264213229213135261
75282233242222142277
80301254258234150290
85319273270255160306
90337293280289167322
95356314296325174339
99370329307346180352