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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

Fowl faces that bode foul magic.

Species data

Rank
F
Family
Nature
HP cap
960
MP cap
650
Attack cap
820
Defense cap
920
Agility cap
610
Wisdom cap
740

Wild stats (level 5)

HP
25
MP
14
Attack
15
Defense
11
Agility
20
Wisdom
20

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 18 and 24 (parent rank F); or the parents' families mix into Nature and the lower value is in that same range.

Chimaera: Nature, rank F, synthesis value 25.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Chimaera

Resistances & traits

Resistances

  • Confusionproof

Traits

  • Artful Dodger

Possible nicknames

  • Chimer
  • Chimey
  • Chimo
  • Mr Chim

Wild encounters

Xeroph Isle
NightRoamingCompanion
Lv 5
BF012B, BF013B

Boss battles

Opposing trainers

  • WingleLv 5 · s011, s031, s035, s041, s061, s062
  • Kelvin KleinLv 5 · s001, s031, s035, s041, s061, s062

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 25 · Def: 11 · Base: 100/100
Estimated scout chance
100%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +100%
Total team attack: 125
✓ Defense bypassed (60 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(12 actions)
Signature battle moveset
DazzleFire Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Cleanser(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
18.0%
50790
2KaboomleGroup Spell
18.6%
52429
3Unnamed actionSkill
11.6%
32768
4Unnamed actionSkill
11.6%
32768
5WooshGroup Spell
15.1%
42598
6Metal SlashSkill
18.6%
52429
7Death DanceSkill
6.4%
18022
8Unnamed actionSkill
0.0%
30
9DUMMY ESkill
0.0%
0
10DUMMY ESkill
0.0%
0
11Break-dance BeatSkill
0.0%
13
12Blinding BlowSkill
0.0%
12
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
5412533282844
5251415112020
5301921143840
91021662481820
281902517012019070

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1425237
513613121311
10261021222317
15431737393028
20582450543737
25763067724347
30933781895057
3511044971065768
40126501111226377
45142671271367988
50159861441529699
55175101159168108133
60189114172182117165
65204127185197128187
70221145203214136203
75234155213227148214
80250167225243157222
85262178236255168227
90272187245265176231
95288199257281188236
99299206264292196239