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Battle arena:

Description (Monster Library)

Primates who use their tremendous brute strength to swing a mighty club.

Species data

Rank
B
Family
Nature
HP cap
990
MP cap
190
Attack cap
950
Defense cap
990
Agility cap
980
Wisdom cap
540

Wild stats (level 15)

HP
216
MP
56
Attack
192
Defense
102
Agility
146
Wisdom
126

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Nature and the higher synthesis value of the two parents is between 128 and 135 (parent rank B); or the parents' families mix into Nature and the lower value is in that same range.

Gorerilla: Nature, rank B, synthesis value 136.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Gorerilla

Resistances & traits

Resistances

  • Dazzleproof

Traits

  • Critical Massacre

Possible nicknames

  • Gorer
  • Gorey
  • Goro
  • Mr Gor

Wild encounters

Fert Isle
DayRoamingCompanion
Lv 17
BF053A

Opposing trainers

Battle drops

1/64 (1.5625%)
Common drop
1/8 (12.5%)
Rare drop

Scout rate & capture

Target stats
HP: 216 · Def: 102 · Base: 40/100
Estimated scout chance
7%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +7%
Total team attack: 125
✓ Defense bypassed (37 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(13 actions)
Signature battle moveset
Mercurial ThrustDodgy DanceSweet Breath

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Huntsman(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
22.3%
50790
2KaboomleGroup Spell
23.0%
52429
3WooshGroup Spell
18.7%
42598
4KaswooshGroup Spell
21.6%
49152
5SnoozeSkill
0.0%
0
6Slowing SlugSkill
3.6%
8192
7Stupefying StrikeSkill
3.6%
8192
8Breathtaking BashSkill
7.2%
16377
9Tongue LashingSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11GobstopperSkill
0.0%
0
12Mist MeSkill
0.0%
0
13DUMMY BSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
1521656192102146126
1717081351449335
25330112196224192188
252266024822412887

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1353476
5211321192116
10482345403726
15732965655438
20973485896950
25122381081148760
301474312713910476
351744914516612186
401985316519013796
4522461191216158108
5025271216241179116
5529672242298212128
6033873266358236137
6537175290397271148
7040076314427295156
7541677339450323168
8042878363468352177
8544179388481377188
9045280412491412196
9546380436497435208
9947281456501459216