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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

A mighty fiend whose training has made it twice the threat it once was.

Species data

Rank
A
Family
Demon
HP cap
780
MP cap
650
Attack cap
650
Defense cap
880
Agility cap
780
Wisdom cap
560

Base stats (Level 1)

HP
4
MP
3
Attack
7
Defense
5
Agility
4
Wisdom
5

Innate skill

How to obtain

No special recipe.

Generic fusion

One parent is a Demon and the higher synthesis value of the two parents is between 132 and 139 (parent rank B–A); or the parents' families mix into Demon and the lower value is in that same range.

Jamirus: Demon, rank A, synthesis value 140.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Jamirus

Resistances & traits

Resistances

  • Whackproof
  • Fizzleproof
  • Vulnerable to Inaction

Traits

  • Double Trouble

Possible nicknames

  • Jamer
  • Jamey
  • Jamo
  • Mr Jam

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 780 · Def: 880 · Base: 100/100
Estimated scout chance
1%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +0%
Total team attack: 125
⚠ Scratch damage (1 HP min)
Metal monster defense note: This target has 999 defense. Your team attack must exceed 500 to pierce defense and make tension multipliers effective.
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(30 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Frizz & Woosh(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
11.0%
50790
2KaboomleGroup Spell
11.3%
52429
3Unnamed actionSkill
7.1%
32768
4Unnamed actionSkill
7.1%
32768
5Unnamed actionSkill
7.1%
32768
6Unnamed actionSkill
7.1%
32768
7WooshGroup Spell
9.2%
42598
8CrackSpell
8.8%
40960
9KasnoozeSkill
0.0%
0
10Baffling BonkSkill
3.5%
16377
11Weakening WallopSkill
2.8%
13107
12Slowing SlugSkill
1.8%
8192
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
15DUMMY ESkill
8.5%
39322
16Venom BreathSkill
7.1%
32753
17Death DanceSkill
7.8%
36028
18DUMMY ACSkill
0.0%
0
19Sultry DanceConditionalSkill
0.0%
0
20KapingSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22Assassin's StabSkill
0.0%
15
23Ban DanceSkill
0.0%
0
24War CrySkill
0.0%
0
25GobstopperSkill
0.0%
0
26VanishSkill
0.0%
0
27Disruptive WaveSkill
0.0%
0
28Unnamed actionSkill
0.0%
0
29Unnamed actionConditionalSkill
0.0%
0
30DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1437545
5211521272019
10432937533735
15796573897351
201109610412010463
2513011612414012477
3014312913715313789
35153139147163147103
40163149157173157115
45188169177202183132
50211188196230211151
55255232213287255168
60297274231347297186
65330306249386330204
70359329265416359220
75375345281439375236
80387355294457387249
85400361310470400265
90411366326480411281
95422368343486422298
99431368356490431311