Music & background audio

BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
Volume35%
Loops
Skip to main content

Description (Monster Library)

The intimidating hairdos of these beasts will make your own hair stand on end.

Species data

Rank
A
Family
Beast
HP cap
990
MP cap
590
Attack cap
900
Defense cap
990
Agility cap
490
Wisdom cap
610

Base stats (Level 1)

HP
3
MP
2
Attack
4
Defense
5
Agility
4
Wisdom
4

Innate skill

How to obtain

Special recipes

  • Buffalogre + Wild Slime
  • Buffalogre + Bone Baron
  • Buffalogre + Great Sabrecat

Not produced by the generic rule: the game keeps this monster for its special recipe or another source.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Mohawker

Resistances & traits

Resistances

  • Whackproof
  • Sleepproof

Traits

  • Critical Massacre

Possible nicknames

  • Mohawer
  • Mohawey
  • Mohawo
  • Mr Mohaw

Boss battles

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 1160 · Def: 160 · Base: 100/100
Estimated scout chance
2%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +2%
Total team attack: 125
✓ Defense bypassed (23 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(13 actions)
Signature battle moveset
DUMMY EE

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

White Knight(innate)

Loading...

#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
22.3%
50790
2KaboomleGroup Spell
23.0%
52429
3WooshGroup Spell
18.7%
42598
4KaswooshGroup Spell
21.6%
49152
5SnoozeSkill
0.0%
0
6Slowing SlugSkill
3.6%
8192
7Stupefying StrikeSkill
3.6%
8192
8Breathtaking BashSkill
7.2%
16377
9Tongue LashingSkill
0.0%
0
10Ban DanceSkill
0.0%
0
11GobstopperSkill
0.0%
0
12Mist MeSkill
0.0%
0
13DUMMY BSkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
36116025529216014575

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1324544
5261222301214
10542246592228
158533711053444
2011442951494657
25145521201825674
30174621452077288
352057317222482104
402348219623992118
4526498225272108144
50294115253302125169
55325128297328141186
60354137339352155204
65385146372376170222
70419153401400187238
75447160417425200254
80477169429449216267
85507179442474228283
90541185453498238299
95570195464522254316
99594205473542265329