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BGM_021 — SSEQ file 20 (1:36) · Game theme (OST)
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Description (Monster Library)

These sadistic aristocrats continue to oppress the masses even in death.

Species data

Rank
A
Family
Undead
HP cap
880
MP cap
530
Attack cap
560
Defense cap
780
Agility cap
990
Wisdom cap
870

Wild stats (level 25)

HP
300
MP
58
Attack
243
Defense
155
Agility
152
Wisdom
133

Innate skill

How to obtain

Special recipes

  • Mohawker + Grim Rider
  • Dark Slime Knight + Grim Rider

Generic fusion

One parent is a Undead and the higher synthesis value of the two parents is between 157 and 160 (parent rank A); or the parents' families mix into Undead and the lower value is in that same range.

Bone Baron: Undead, rank A, synthesis value 161.

Every parent pair and what it makes (fusion guide) →

All fusion recipes for Bone Baron

Resistances & traits

Resistances

  • Vulnerable to Zap
  • Whackproof
  • Inactionproof

Traits

  • Counterstriker

Possible nicknames

  • Baroner
  • Baroney
  • Barono
  • Mr Baron

Opposing trainers

Battle drops

1/4 (25%)
Common drop

Scout rate & capture

Target stats
HP: 300 · Def: 155 · Base: 40/100
Estimated scout chance
3%
Calculation mode:
Scout party (1/3)
No Tension (lacks Psycho trait)
ATK: 125 (Nv 25)
Contribution: +3%
Total team attack: 125
✓ Defense bypassed (24 HP)
Tension (1.0..2.5×)
Configured per-monster above for species with the Psycho trait.

Combat AI & Decision Tree

Tactical decision profile of this monster in battle

(30 actions)
Signature battle moveset
KafizzleMagic FrailtyBlizzard Slash

Check the tiers you have invested points into to reveal which of this monster's real battle actions become available.

Diabolist(innate)

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#Action / SpellTypeRelative ProbabilityWeight
1KafrizzleSpell
11.0%
50790
2KaboomleGroup Spell
11.3%
52429
3Unnamed actionSkill
7.1%
32768
4Unnamed actionSkill
7.1%
32768
5Unnamed actionSkill
7.1%
32768
6Unnamed actionSkill
7.1%
32768
7WooshGroup Spell
9.2%
42598
8CrackSpell
8.8%
40960
9KasnoozeSkill
0.0%
0
10Baffling BonkSkill
3.5%
16377
11Weakening WallopSkill
2.8%
13107
12Slowing SlugSkill
1.8%
8192
13Break-dance BeatSkill
0.0%
13
14Blinding BlowSkill
0.0%
12
15DUMMY ESkill
8.5%
39322
16Venom BreathSkill
7.1%
32753
17Death DanceSkill
7.8%
36028
18DUMMY ACSkill
0.0%
0
19Sultry DanceConditionalSkill
0.0%
0
20KapingSkill
0.0%
0
21Unnamed actionSkill
0.0%
0
22Assassin's StabSkill
0.0%
15
23Ban DanceSkill
0.0%
0
24War CrySkill
0.0%
0
25GobstopperSkill
0.0%
0
26VanishSkill
0.0%
0
27Disruptive WaveSkill
0.0%
0
28Unnamed actionSkill
0.0%
0
29Unnamed actionConditionalSkill
0.0%
0
30DUMMY ESkill
0.0%
0
Steps are evaluated sequentially based on remaining MP and battle circumstances.

Known scripted encounters

Specific battles placed by the developers at a given level (not a progression curve).

LevelHPMPAttackDefenseAgilityWisdom
25166116206216240148
2530058243155152133

Level progression

Cumulative gain from level 1, excluding synthesis bonuses (no absolute level-1 value is shown). The cap in the "Species data" section above is the verified maximum; the "with syntheses" figure assumes optimal breeding over several generations. This experience curve plateaus at level 99 (extra XP has no effect beyond it).

HPMPAttackDefenseAgilityWisdom
LevelHPMPAttackDefenseAgilityWisdom
1323332
5201419202115
10422836424830
15673952628246
209148658212059
25116588210515376
30141689612418790
3516879112142225106
4019288126162258120
45218108142191290140
50243127159219324159
55269144175240357180
60293162189263381203
65317180204287416227
70341196221307440247
75366212234330468270
80390225250354497294
85415241262375522315
90439257272398557338
95463274288422580362
99483287299439604379